Game Rules

1. Objective of the Game

Family Hero is a weekly rhythm game where each player completes quests, earns tokens, and competes to become the Hero of the Week.

The goal is to strengthen family connection, build healthy routines, and plan meaningful activities together—while keeping it all fun, fair, and motivating.

2. Game Components

The full Family Hero Game Kit includes:

  • Quest Cards – everyday tasks and routines turned into challenges
  • Blank Quest Cards – for personalized quests
  • Hero Cards – choose your identity from Fire, Earth, Air, or Water
  • Family Activity Cards – fun activities grouped by faction
  • Reward Level Stickers (Coin, Badge, Diamond, Treasure Chest) – to assign quest difficulty and rewards
  • Modular Game Board (Standard)
    • 1 Weekly Calendar section (for family activity planning)
    • 4 Hero Progress Sections (one per player, expandable)
  • Optional: Set of Tokens – used as rewards (or substitute with coins/points)
  • Optional: Token Vault or individual player pouches for storage

3. Setup (Start of the Week)

Pick Your Hero

Each player chooses a Hero Card from one of four elemental factions:

Air – curious, thoughtful

Fire – energetic, creative

Water – playful, calm

Earth – grounded, nurturing

This hero will guide the type of rewards they can choose if they win Hero of the Week.

Hold the Family Council

Gather as a group to plan the week together.

  • Choose Quest Cards for each player. These can be assigned by parents, chosen by kids, or selected together.
  • Use Reward Level Stickers to assign a difficulty level to each quest (easy to hard).
  • Place Quest Cards in each player’s section of the Game Board.

Get the Calendar Ready

Leave the Weekly Calendar section blank for now—it will be filled in at the end of the week with reward activities chosen by the Hero of the Week.

4. Gameplay (During the Week)

  • As players complete their quests, they:
    • Move the Quest Card to the “Completed” area of their section on the board
    • Earn tokens based on the difficulty of the quest (see section 6)
    • Store tokens in their pouch or Token Vault
  • Families can agree on how to verify completion (e.g., honesty, visual proof, discussion).
  • Some quests can be completed multiple times per week. In that case, once the player is rewarded with tokens, the Quest Card can be returned to the starting area for reuse.
  • Quests can be completed at any time during the week unless the family sets specific timing.

5. Crowning the Hero (End of the Week)

At the end of the week, hold your family gathering to reflect, reward, and crown the next Hero.

What to do:

  1. All completed quests are rewarded — be sure to celebrate everyone’s effort!
  2. Each player counts their earned tokens.
  3. The player with the most tokens becomes the Hero of the Week.
    • In case of a tie, either share the title or agree on a tie-breaker.

6. Reward System & Difficulty Levels

Each quest has a Reward Sticker that determines how many tokens it’s worth:

StickerDifficultyToken Value
CoinEasy1 token
BadgeMedium2 tokens
DiamondHard3 tokens
Treasure ChestVery Hard5 tokens

Families can modify token values to suit their own household rules.

7. Hero of the Week Privileges

The Hero of the Week gets to choose three Family Activity Cards for the following week:

  • 2 activities from any faction (or more or less, depending on your family’s preference)
  • 1 extra activity from their Hero’s own faction

These activities are placed on the Weekly Calendar. If any activity can’t be completed due to unforeseen circumstances, it stays on the board for the next week or can be rescheduled.

Planning activities in advance supports delayed gratification, teaches patience, flexibility, and helps build anticipation for shared experiences.

8. Optional Rules & Customizations

Make Family Hero your own with optional rules:

  • Adjust reward activity planning: some families let kids swap a reward midweek if agreed upon
  • Create your own quests using the Blank Quest Cards
  • Use real money or other point systems instead of tokens
  • Play in teams (e.g., kids vs. adults or siblings together)

9. Tips for a Great Game Experience

  • Keep the board visible—it helps everyone stay on track
  • Make the Family Gathering fun with music or a little ceremony
  • Focus on effort and consistency, not perfection
  • Invite kids to help create custom quests or rewards—this boosts ownership
  • Don’t overload with too many quests—3–5 per player per week is a good starting point
  • Adapt and evolve your game as your family grows